Difference between revisions of "Skill/Ecology"
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* Ecology Survey Kits. | * Ecology Survey Kits. | ||
− | Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable | + | Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable<br> |
== Single Point Tests == | == Single Point Tests == | ||
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! Degree !! Test for !! Using !! Baseline !! Notes | ! Degree !! Test for !! Using !! Baseline !! Notes | ||
|- | |- | ||
− | | First || Heavy metal pollution || | + | | First || Heavy metal pollution || {{Require | 1+ | Tadpoles| verified = true}} ||align="right"| 0% || The more tadpoles die, the more heavy metals there are in the soil. <br> If more tadpoles are used, the reading becomes more precise. |
|- | |- | ||
− | | Second || Soil acidity || 1 | + | | Second || Soil acidity || {{Require | 1 | Cabbage Juice | verified = true}} ||align="right"| 7.0000 || Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.) |
|- | |- | ||
− | | Third || Ground water level || 1 | + | | Third || Ground water level || {{Require | 1 | Dried Flax | verified = true}} ||align="right"| 50% || |
|- | |- | ||
− | | Fourth || Phosphorus level || | + | | Fourth || Phosphorus level || {{Require | 1 | Buttermilk | verified = true}}, {{Require | 1 | Dirt | verified = true}} ||align="right"| 25% || |
|- | |- | ||
− | | Fifth || Soot level || 1 | + | | Fifth || Soot level || {{Require | 1 | Papyrus Paper | verified = true}}, {{Require | 1 | Cactus Sap | verified = true}} ||align="right"| 0% || |
|- | |- | ||
− | | Sixth - A || Nitrogen Level || 1 | + | | Sixth - A || Nitrogen Level || {{Require | 1 | Horned Hookworm | verified = true}}, {{Require | 2 | Charcoal | verified = true}} ||align="right"| 25% || |
|- | |- | ||
− | | Sixth - B || Potassium Level || 1 | + | | Sixth - B || Potassium Level || {{Require | 1 | Sulphurous Water | verified = true}}, {{Require | 2 | Charcoal | verified = true}} ||align="right"| 25% || |
|- | |- | ||
− | | Seventh || Salinity || 1 | + | | Seventh || Salinity || {{Require | 1 | Salt Water | verified = true}}, {{Require | 1 | Copper Wire | verified = true}} ||align="right"| 0% || |
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* {{Require | 5 | Glass Jars | verified = true}} | * {{Require | 5 | Glass Jars | verified = true}} | ||
+ | |||
+ | == Affecting Ecology == | ||
+ | '''''Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.''''' | ||
+ | |||
+ | {{See|Vegetable|Flax}} | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Material | ||
+ | ! Increases | ||
+ | ! Decreases | ||
+ | ! Required Action | ||
+ | |- | ||
+ | | [[Sulphurous Water]] | ||
+ | | style="background-color: #e0ffe6" | Ground Water +0.0153/jug | ||
+ | | style="background-color: #ffe0e0" | pH -0.002/jug | ||
+ | | Empty Jugs | ||
+ | |- | ||
+ | | [[Salt Water]] | ||
+ | | style="background-color: #e0ffe6" | pH +0.002/jug, Ground Water +0.0153/jug | ||
+ | | style="background-color: #ffe0e0" | | ||
+ | | Empty Jugs | ||
+ | |- | ||
+ | | [[Jugs of Water]] | ||
+ | | style="background-color: #e0ffe6" | Ground Water +0.0153/jug | ||
+ | | style="background-color: #ffe0e0" | ? | ||
+ | | Empty Jugs | ||
+ | |} | ||
+ | Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify. When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1. | ||
{{#set: Is generated=True}} | {{#set: Is generated=True}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 00:08, 29 September 2023
Ecology |
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(Skill - The Human Body) |
Benefits
Level | Requirements | Unlocks
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Level 0 |
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Level 1 |
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Level 2 |
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Level 3 |
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Level 4 |
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Level 5 |
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Level 6 |
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Level 7 |
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Use
There are two ways to use the Ecology skills:
- Single point sample tests
- Ecology Survey Kits.
Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable
Single Point Tests
Degree | Test for | Using | Baseline | Notes | |
---|---|---|---|---|---|
First | Heavy metal pollution | 1+ Tadpoles |
0% | The more tadpoles die, the more heavy metals there are in the soil. If more tadpoles are used, the reading becomes more precise. | |
Second | Soil acidity | 1 Cabbage Juice |
7.0000 | Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.) | |
Third | Ground water level | 1 Dried Flax |
50% | ||
Fourth | Phosphorus level | 1 Buttermilk |
25% | ||
Fifth | Soot level | 1 Papyrus Paper |
0% | ||
Sixth - A | Nitrogen Level | 1 Horned Hookworm |
25% | ||
Sixth - B | Potassium Level | 1 Sulphurous Water |
25% | ||
Seventh | Salinity | 1 Salt Water |
0% |
Ecology Survey Kits
Ecology Survey Kits are made on a chemistry lab, requiring Ecology 6 (Skill). Five kits are made at a time.
- Select the Ecology type you want and see a colored grid for 2 minutes.
- Colors on 500' x 500' grid represent levels.
Cost
- 10 Cactus Sap
✓ - 10 Charcoal
✓ - 2 Sulphurous Water
✓ - 10 Dried Flax
✓ - 10 Copper Wire
✓ - 4 Cabbage Juice
✓ - 10 Buttermilk
✓ - 4 Salt Water
✓ - 10 Boards
✓ - 5 Glass Jars
✓
Affecting Ecology
Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.
Material | Increases | Decreases | Required Action |
---|---|---|---|
Sulphurous Water | Ground Water +0.0153/jug | pH -0.002/jug | Empty Jugs |
Salt Water | pH +0.002/jug, Ground Water +0.0153/jug | Empty Jugs | |
Jugs of Water | Ground Water +0.0153/jug | ? | Empty Jugs |
Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify. When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1.