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Revision as of 02:16, 19 July 2021 by Kirie (talk | contribs) (→‎Paint Reactions: updated, missed carrot+sulfur, did catalyst:catalyst)
Paint
Paint
(Item)
Weight 1
Bulk 1


Paint is used to provide color to various projects.

Sources

Created in a Pigment Laboratory using various quantities of ingredients. The 11 ingredients are:

The 4 catalysts are:

Uses

  • Paint is primarily used as a building material, and in research.
  • You can buy a Paint License in the Desert Nomad Store. When using this it costs 75 paint to paint your warehouse.
Paint License: Permission to paint one warehouse once. Supplied in packs of 5
  • You can use paint to add color to Shop shelves at the cost of 10 paint per shelf.
  • When a building or research requires paint of a non-specific colour (ie, Greenish, or Whiteish), then any paint colour with that non-specific colour in the name will be accepted. For example, Spring Green and Forest Green will both satisfy a requirement for Greenish paint.


Building Count Properties Verified
Basic House 20 Golden Rod
Basic House 20 Light Green
Basic House 20 Light Blue
Gazebo 500 Violet ?
Gazebo 25 Navajo White ?
Gazebo 500 Deep Sky Blue ?
Gazebo 350 Forest Green ?
Gazebo 350 Tomato ?
Gazebo 250 Dark Red ?
Gazebo 250 Slate Blue ?
Ka Tomb 100 Greenish ?
Ka Tomb 100 Blueish ?
Ka Tomb 100 Yellowish ?
Ka Tomb 100 Whiteish ?
Ka Tomb 100 Redish ?
Library of Alexandria 156 Green ?
Library of Alexandria 1300 Orange Red
Library of Alexandria 156 Yellow ?
Library of Alexandria 1300 Orange
Modern Sheep Farm 50 White
Serpentarium 12 Light Blue
Serpentarium 30 Indian Red
Serpentarium 20 Aquamarine
Serpentarium 15 Dark Green
Silkworm Farm 20 Turquoise
Silkworm Farm 20 Pale Turquoise

Specific Colours required

Pulse of the People

  • 150 Green Paint
  • 100 Blue Paint
  • 50 Purple Paint

Tomb of the Immortal

  • 100 Gold Paint
  • 200 Maroon Paint
  • 50 Yellow Paint
  • 200 Sky Blue Paint
  • 50 Midnight Blue Paint

Serpentarium

  • 20 Aquamarine Paint
  • 30 Indian Red Paint
  • 12 Light Blue Paint
  • 15 Dark Green Paint

Lesser Sphinx

  • 7673 Black Paint
  • 6529 Light Coral Paint
  • 5851 Pale Golden Rod Paint
  • 4523 Sea Green Paint
  • 3307 Violet Red Paint
  • 2129 Saddle Brown Paint

Windsong Tower

  • 105 Blue Violet Paint
  • 105 Crimson Paint
  • 150 Dark Slate Grey Paint

Raeli Mosaic

  • 250 Spring Green Paint
  • 150 Pale Violet Red Paint

Hexaglyph Tablet

  • 100 Orange Paint

Alchemist's Rune Tablet

  • 100 Orange Paint

Phoenix Growing Old

  • 125 Olive Drab Paint
  • 125 Sandy Brown Paint

Phoenix Being Born

  • 100 Sienna Paint
  • 100 Tan Paint

Phoenix In His Prime

  • 97 Indian Red Paint

Phoenix on the Hunt

  • 100 Dark Orange Paint
  • 100 Golden Rod Paint

Phoenix Parting Ways

  • 100 Dark Golden Rod Paint
  • 100 Olive Paint

Phoenix Taking Shelter

  • 100 Dark Grey Paint
  • 100 Dark Khaki Paint

Phoenix Twisting Fate

  • 120 Fire Brick Paint
  • 130 Pale Golden Rod Paint

Research and Tuition

Recipes

Recipes involving the catalysts are Character Specific and thus will be different from person to person.

Some Base ingredients react with each other, the magnitude and direction of this reaction is also character specific.

Reactionless Paint Recipes involving just the base ingredients that don't react with each other can be used by anyone.

Getting a reaction

Earlier Tale guides:

broken: http://www.atitd.org/wiki/tale3/Guides/Painting

broken: http://www.atitd.org/wiki/tale3/Guides/Paint/Paint_Reaction_Values

http://www.atitd.org/wiki/tale4/Paint/Guide

Guide on how to use Automato (formerly Veggie Tales), Paint Watch, and Practical Paint: http://www.atitd.org/wiki/tale6/User:Ofalot/Painting_Guide

Illustrated guide to walk new players through paint theory and the complete process of getting reaction values and tweaking recipes using Veggie Tales, Paint Watch, and Practical Paint: http://www.atitd.org/wiki/tale6/User:GHawkins/PaintGuide

Ingredients and Mixing

There are eleven base ingredients, and each has a starting RGB value, listed below. Note: in earlier tellings, ores were used instead of metals. However, the RGB values are unchanged.

seem to be the same for t10

Ingredient Short Red Green Blue
Cabbage Juice CJ 128 64 144
Carrots Cr 224 112 32
Clay Cl 128 96 32
Copper Cu 64 192 192
Dead Tongue DT 112 64 64
Falcon's Bait FB 128 240 224
Toad Skin TS 48 96 48
Iron Fe 96 48 32
Lead Pb 80 80 96
Red Sand RS 144 16 24
Silver Powder Ag 16 16 32
Catalyst Short - - -
Lime C:Li - - -
Potash C:Po - - -
Saltpeter C:Sa - - -
Sulfur C:Su - - -

List of Known Colors

Paint Reactions

Here is the full table of possible reactions. Every player will have the same Color Reaction according to the table below, but the magnitude of the reaction (between -64 to +63) is avatar dependent. my reactions.txt, someone double check it

// Reactions are in the form
// Ingredient 1 | Ingredient 2 | Color (R, G, B, or W) | Ing1->Ing2 reaction | Ing2->Ing1 reaction
//
// Make sure to only add 1 line for both the A->B reaction and the B->A reaction
//
// This A->B and B->A reaction means adding in different order can change result
//
// ie When testing Cabbage | Carrot. You add cabbage first then carrot. Then Reset to Black. Then you repeat adding carrot first, then cabbage.
//
// This reaction list is not complete; you must fill in your own reactions (Change 0's to your numbers).
// Try paint_watch.lua to find YOUR reactions (in Automato).
// Try each combo below, then click 'Reset' button between each test (to go back to Black)
//
// Note the W, B, R, G fields should be correct for Tale 9. You don't have to worry about changing those values, ie | W | or | R | , etc.
//
// If you don't know your reactions for a particular ingredient, make sure to disable
// that ingredient before running the analysis.


Cabbage | Carrot     	| G | 20 | 9
Cabbage | Lead      	| R | 11 | -53
Cabbage | Potash      	| R | 54 | -33
Cabbage | Lime      	| R | 40 | -37
Cabbage | Saltpeter      	| G | 1 | -65

Carrot | Clay       	| G | -2 | 18
Carrot | DeadTongue   	| G | 24 | 50
Carrot | ToadSkin   	| R | -38 | -44
Carrot | FalconBait   	| W | 2 | -9
Carrot | RedSand    	| G | -10 | -26
Carrot | Lime   	| B | 58 | 27
Carrot | Sulfur   	| B | -58 | -12

Clay |	FalconBait 	| B | 15 | 63
Clay |	Copper	 	| G | 55 | 26
Clay |	Sulfur	 	| B | -37 | -7
Clay |	Lime	 	| R | -44 | 30
Clay |	Saltpeter	 	| B | -63 | 24


DeadTongue | Toadskin 	| B | 24 | 53
DeadTongue | FalconBait	| W | 51 | -36
DeadTongue | RedSand	| W | 39 | 20
DeadTongue | Lead	| G | 62 | 36
DeadTongue | Iron	| G | 15 | 29
DeadTongue | Copper	| G | 2 | -26


ToadSkin | Copper 	| R | -61 | 34
ToadSkin | Sulfur 	| R | -36 | 24

FalconBait | RedSand	| B | 19 | -57
FalconBait | Lead   	| R | 35 | -3
FalconBait | Iron   	| G | 40 | 56
FalconBait | Copper 	| R | -47 | 53
FalconBait | Potash 	| W | -29 | -33
FalconBait | Lime   	| R | 57 | -60


RedSand | Lead   	| R | -44 | -4
RedSand | Iron      | W | 25 | -24
RedSand | Sulfur 	| B | -11 | -9
RedSand | Potash	| W | 55 | 37
RedSand | Lime      | B | 23 | -14
RedSand | Saltpeter | B | 40 | 51

Lead | Iron 		| R | -59 | 62
Lead | Copper 		| B | 57 | 57
Lead | Sulfur   	| W | 15 | 28

Iron | Copper		| B | 35 | 2
Iron | Sulfur		| W | -47 | -4
Iron | Potash		| B | 24 | 10

Copper | Sulfur 	| W | -1 | 2

Sulfur | Potash 	| B | -53 | 11
Sulfur | Saltpeter 	| B | 36 | 18

Potash | Saltpeter 	| R | -55 | 51

Lime | Saltpeter 	| W | -18 | 21


Updated for T9-Larame

CJ Cr Cl DT TS FB RS Pb Ag Fe Cu C:Su C:Po C:Li C:Sa
Cabbage Juice --- G W R
Carrots --- R G W G B W B
Clay --- R G W W G G
Dead Tongue Mushrooms R --- R R B W B G W
Toad Skin Mushrooms G R R --- G R W R G G G
Falcon's Bait Mushrooms G W R G --- B G
Red Sand W B R B --- G G G
Lead G G --- B B W
Silver Powder G W W W G B --- B W G G
Iron W B R B --- W B R G
Copper R B G G B W --- W B G
Catalyst: Sulfur G W G G W B W --- W G
Catalyst: Potash G R W ---
Catalyst: Lime W G G G B --- W
Catalyst: Saltpeter B G W G G G W ---

Tools

The following tools were available for T7, but may need changes to work in T9 and later

  • Desert Paint Lab paint ingredient reaction recorder and simulator.
    • Features
      • Log your character's paint reactions by automatically scanning the screen.
      • Experiment with inventing your own recipes, using the Simulator.
      • Discover an entire recipe collection, using the Recipe Generator.
      • Maintain multiple character profiles, so you can help out your friends, your loved ones, your game spouse, or your mule team.
    • Desert Paint Lab is undergoing a substantial UI update, and will also have its scanner updated for T10 as soon as Afrah can get her hands on a Pigment Lab.
  • https://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip paint recipe generator from determined ingredient reactions.
  • Note: I gathered my reactions today. I had to update reactions.txt to use the Paint Reactions table on this page. I also added some notes/comments to help newbies (which I am today) figure out how you're suppose to test you reactions.
    • Alternatively try this zip of Practical Paint for T8 T9. It might help, not sure.
    • Updated PracticalPaint with T9 reactions and Ingredients (FalconsBait instead of EarthLight) | PracticalPaint.zip ~Larame - December 12, 2019
      • If you are already using PracticalPaint in T9, you need to edit your reactions.txt file and replace EarthLight with FalconsBait.
    • This zip is 100% the same as the T7 link except updated reactions.txt : https://ceg.atitd.org/paint/PracticalPaintT9-Ceg.zip
      • Added to website since T9 wiki doesn't currently allow .zip to be uploaded. ~Cegaiel - November 24, 2019
      • Updated reactions.txt to include Silver (PracticalPaintT9-Ceg.zip updated) on December 6, 2019 ~Cegaiel
      • Created Video to show friend how to use Automato's paint_watch.lua to get their reactions for Practical Paint's reaction.txt file.
      • Automato Paint mix Macro
      • Maybe it will help you: https://www.youtube.com/watch?v=ccLGduqM0Oc ~Cegaiel - August 8, 2018