Difference between revisions of "Anvil"
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| name = Anvil | | name = Anvil | ||
| image = Anvil.png | | image = Anvil.png | ||
− | | location = [[ | + | | location = [[where::Compound]] |
| size = {{Area | 7 | 15}} | | size = {{Area | 7 | 15}} | ||
− | | requirements = | + | | requirements = {{RequireTechnology | Blacksmithing | 2 }} |
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+ | == Cost == | ||
+ | * {{Require | 1 | Anvil Bed | verified = true}} | ||
+ | * {{Require | 120 | Firebricks | verified = true}} | ||
+ | * {{Require | 4 | Water | verified = true}} | ||
==Overview== | ==Overview== | ||
− | An '''Anvil''' | + | An '''Anvil''' is used to create various metal tools by shaping a block of metal into a specific pattern. |
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This uses various smithing [[Tools]], each with a different pattern in pushing metal: | This uses various smithing [[Tools]], each with a different pattern in pushing metal: | ||
− | *[[Ball Peen Hammer]] | + | *[[requires::Ball Peen Hammer]] |
− | *[[Round Hammer]] | + | *[[requires::Round Hammer]] |
− | *[[Shaping Mallet]] | + | *[[requires::Shaping Mallet]] |
− | *[[Wide Cobalt Chisel]] | + | *[[requires::Wide Cobalt Chisel]] |
The finished products are assigned a quality based on how close they are to the goal. The higher the quality, the more effective the tool, with 9999 being perfect. An anvil can produce the following: | The finished products are assigned a quality based on how close they are to the goal. The higher the quality, the more effective the tool, with 9999 being perfect. An anvil can produce the following: | ||
+ | *[[Shovel]] - 10 metal; 4 wood to complete; require 6000+ to be effective | ||
+ | *[[Carpentry Blade]] - 1 metal; requires quality 3000+ to be used | ||
+ | *[[Hatchet]] - 20 metal; 1 wood to complete | ||
+ | *[[Resin Wedge]] - 7 metal | ||
+ | *[[Archaeologist's Shovel]] - 8 metal | ||
+ | *[[Sharp Edged Knife Blade]] - 10 metal | ||
+ | *[[Jagged Blade]] - 20 metal | ||
+ | *[[Twice Folded Blade]] - 14 metal | ||
+ | *[[Spring]] - 1 metal | ||
+ | *[[Scythe Blade]] - 14 metal | ||
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from any of the following metals, with stronger metals allowing more hits before the piece becomes too fragile to work. | from any of the following metals, with stronger metals allowing more hits before the piece becomes too fragile to work. | ||
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*[[Copper]] - 160 hit limit | *[[Copper]] - 160 hit limit | ||
*[[Iron]] - 180 hit limit | *[[Iron]] - 180 hit limit | ||
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*[[Metal Blue]] - 280 hit limit | *[[Metal Blue]] - 280 hit limit | ||
*[[Octec's Alloy]] - 300 hit limit | *[[Octec's Alloy]] - 300 hit limit | ||
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==Regrade== | ==Regrade== | ||
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==Anvil Rotation== | ==Anvil Rotation== | ||
The way an anvil is rotated is an important decision to make. The default construction site is North-South where the blade end of an object is on the East side: | The way an anvil is rotated is an important decision to make. The default construction site is North-South where the blade end of an object is on the East side: | ||
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[[file:ATITD_Anvil_Default_Rotation.png|The default anvil rotation is North-South. A Carpentry Blade on it has an edge on the East side]] | [[file:ATITD_Anvil_Default_Rotation.png|The default anvil rotation is North-South. A Carpentry Blade on it has an edge on the East side]] | ||
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==Related Pages== | ==Related Pages== | ||
For details on technique, please check out the [[Blacksmithing Guide]]. | For details on technique, please check out the [[Blacksmithing Guide]]. | ||
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+ | ==Produces== | ||
+ | [[produces::Shovel]], [[produces::Carpentry Blade]], [[produces::Hatchet]], [[produces::Resin Wedge]], [[produces::Archaeologist's Shovel]], [[produces::Sharp Edged Knife Blade]], [[produces::Jagged Blade]], [[produces::Twice Folded Blade]], [[produces::Spring]], [[produces::Scythe Blade]] | ||
{{MetalworkNav | Buildings}} | {{MetalworkNav | Buildings}} | ||
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{{L|en}} | {{L|en}} | ||
+ | <fully-verified /> |
Latest revision as of 11:01, 11 October 2023
Anvil |
---|
(Building) |
Location |
Compound |
Size |
7 x 15 |
Requirements |
Blacksmithing 2 (Technology) |
Cost
- 1 Anvil Bed
✓ - 120 Firebricks
✓ - 4 Water
✓
Overview
An Anvil is used to create various metal tools by shaping a block of metal into a specific pattern.
This uses various smithing Tools, each with a different pattern in pushing metal:
The finished products are assigned a quality based on how close they are to the goal. The higher the quality, the more effective the tool, with 9999 being perfect. An anvil can produce the following:
- Shovel - 10 metal; 4 wood to complete; require 6000+ to be effective
- Carpentry Blade - 1 metal; requires quality 3000+ to be used
- Hatchet - 20 metal; 1 wood to complete
- Resin Wedge - 7 metal
- Archaeologist's Shovel - 8 metal
- Sharp Edged Knife Blade - 10 metal
- Jagged Blade - 20 metal
- Twice Folded Blade - 14 metal
- Spring - 1 metal
- Scythe Blade - 14 metal
from any of the following metals, with stronger metals allowing more hits before the piece becomes too fragile to work.
- Copper - 160 hit limit
- Iron - 180 hit limit
- Brass - 200 hit limit
- Bronze - 210 hit limit
- Steel - 220 hit limit
- Sun Steel - 240 hit limit
- Moon Steel - 250 hit limit
- Thoth's Metal - 260 hit limit
- Water Metal - 250 hit limit
- Metal Blue - 280 hit limit
- Octec's Alloy - 300 hit limit
Regrade
The Regrade function damages the loaded item and rounds its quality DOWN to the nearest 1000th quality (e.g. Q9157 becomes Q9000) and renames it. The regraded items will stack and can be more effectively sold in a shop.
Anvil Rotation
The way an anvil is rotated is an important decision to make. The default construction site is North-South where the blade end of an object is on the East side:
Related Pages
For details on technique, please check out the Blacksmithing Guide.
Produces
Shovel, Carpentry Blade, Hatchet, Resin Wedge, Archaeologist's Shovel, Sharp Edged Knife Blade, Jagged Blade, Twice Folded Blade, Spring, Scythe Blade
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