A Wiki in the Desert
Log in

Difference between revisions of "Barley"

From A Wiki in the Desert
(barley decrease)
 
(One intermediate revision by the same user not shown)
Line 44: Line 44:
 
* Weed killer has no effect on the pace of growth.  
 
* Weed killer has no effect on the pace of growth.  
  
Barley may be harvested at any time.  
+
Barley may be harvested at any time (see [[Barley#Yield|Yield]] below).
 
* If the patch does not display as "Ready to Harvest", it will yield between 0 and 5 barley, depending on the presence of weeds and how much the barley has been allowed to grow.  
 
* If the patch does not display as "Ready to Harvest", it will yield between 0 and 5 barley, depending on the presence of weeds and how much the barley has been allowed to grow.  
* "Ready to Harvest" patches will yield 10 barley before any enhancement from other skills (see [[Barley#Yield|Yield]] below). Seems to be down to 5 for a full bed in T10.
+
* "Ready to Harvest" patches will yield 5 barley before any enhancement from other skills.
 
* In order for a barley patch to achieve "Ready to Harvest" status, it must have reached a certain level of growth and be entirely free of weeds.  
 
* In order for a barley patch to achieve "Ready to Harvest" status, it must have reached a certain level of growth and be entirely free of weeds.  
 
'''NOTE:''' A barley patch which is "Ready for Harvest" will die 20 minutes later if left unharvested.
 
'''NOTE:''' A barley patch which is "Ready for Harvest" will die 20 minutes later if left unharvested.
Line 74: Line 74:
 
=== Yield ===
 
=== Yield ===
  
The base yield of a barley bed is 10 barley.
+
The base yield of a barley bed is 5 for a fully-grown bed (i.e one that reads "Ready to harvest").
  
 
As per a change pushed on 2020/06/16, this is no longer increased by passing Worship tests, but rather by reaching the max level of the [[Ecology]], [[Farming]], [[Fungiculture]] and [[Horticulture]] skills.
 
As per a change pushed on 2020/06/16, this is no longer increased by passing Worship tests, but rather by reaching the max level of the [[Ecology]], [[Farming]], [[Fungiculture]] and [[Horticulture]] skills.
 
  Changed: barley yield can be improved by attaining a high skill level in other skills
 
  Changed: barley yield can be improved by attaining a high skill level in other skills
Topping one of those yields a +5 bonus to a full harvest, and each subsequent maxed skill grants an additional +10, up to a maximum (as of 2020/06/16) of 45 per Ready to harvest bed.
+
Each of those skills reaching max level grants an additional +10 barley per bed, up to a maximum (as of 2020/06/16) of 45 per Ready to harvest bed.
  
 
=== Notes ===
 
=== Notes ===

Latest revision as of 02:44, 27 June 2021

Barley
Barley
(Item)
Weight 0
Bulk 1


Overview

Barley is one of the staple crops of Egypt. Malted Barley is the primary ingredient in Beer.

Sources

Barley is grown using Barley (Raw), Water, Grain Fertilizer and Weed Killer, and requires you to know the Farming 2 technology.

Citizens may obtain a starter packet of 4 raw barley from any University of Worship under faction control where Farming 2 has been unlocked.

Uses

Research and Tuition

Required By

Avian Selection, Beer Brewing, Farming, Test of Festivals, Test of Ka, Test of the Holy Shrine

Produced By

Growing Barley Overview

NOTE: Weed killer is not strictly necessary for growing barley, and some cultivation strategies ignore it.

  • A variation of the water and fertilizer only method is to harvest when yellow or white/green weeds appear, water only when spiky brown weeds appear, and use both water and fertilizer if no weeds appear. You can get a few more full harvests this way.
  • Barley growing can be macroed.

Cultivation

Plant a barley patch on grassy terrain. Barley patches have controls to add water, fertilizer, and weed killer, and meters indicating the current level of each.

  • Water, fertilizer, and weed killer levels will all drop as time passes.
  • When water and fertilizer are high, the barley will grow rapidly.
  • When water OR fertilizer are low, the barley will die back.
  • Weed killer has no effect on the pace of growth.

Barley may be harvested at any time (see Yield below).

  • If the patch does not display as "Ready to Harvest", it will yield between 0 and 5 barley, depending on the presence of weeds and how much the barley has been allowed to grow.
  • "Ready to Harvest" patches will yield 5 barley before any enhancement from other skills.
  • In order for a barley patch to achieve "Ready to Harvest" status, it must have reached a certain level of growth and be entirely free of weeds.

NOTE: A barley patch which is "Ready for Harvest" will die 20 minutes later if left unharvested.

Weeds

As barley grows, it is subject to attack by three varieties of weed. These appear randomly and, when present, prevent a barley field from reaching maturity. More than one type of weed may be present simultaneously. A field with weeds can be harvested, but the barley yield is less than one without.

Weeds thrive and remain in a field until killed. Unlike flax weeds, barley weeds cannot simply be yanked out of the ground; they must be made to die off by manipulating the level of water, fertilizer, and weedkiller in the field.

  • Weed #1 is thin and spiky. It thrives on fertilizer and is immune to weedkiller. To get rid of it, stop adding fertilizer. The weed will disappear when the fertilizer level gets low enough. Water and weedkiller neither help nor harm the weed.
  • Weed #2 is yellow with small leaves. It thrives on water. To get rid of it, start adding weedkiller and stop adding water. The weed will disappear when water is low enough and weedkiller is high enough. The fertilizer level has no effect.
  • Weed #3 is green with a white puffball on top. It thrives on fertilizer. To get rid of it, start adding weedkiller and stop adding fertilizer. The weed will vanish when fertilizer is low enough and weedkiller is high enough. The water level does not affect it.
Picture Notes Picture Notes Picture How to Kill Unaffected By
Weed1.jpg

To Kill:
Low Fertilizer



Unaffected By:
Water
Weedkiller
Weed2.jpg
To Kill:
Low Water
High Weedkiller


Unaffected By:
Fertilizer
Weed3.jpg
To Kill:
Low Fertilizer
High Weedkiller


Unaffected By:
Water

Yield

The base yield of a barley bed is 5 for a fully-grown bed (i.e one that reads "Ready to harvest").

As per a change pushed on 2020/06/16, this is no longer increased by passing Worship tests, but rather by reaching the max level of the Ecology, Farming, Fungiculture and Horticulture skills.

Changed: barley yield can be improved by attaining a high skill level in other skills

Each of those skills reaching max level grants an additional +10 barley per bed, up to a maximum (as of 2020/06/16) of 45 per Ready to harvest bed.

Notes

If your goal is to grow a barley field to completion, you will devote a lot of time to fighting weeds. Occasionally a lucky field will make it to maturity without a single weed, but these are rare. More often you will have to watch your barley closely and manage the levels in order to keep your barley healthy, while cutting back on those ingredients that feed the weeds. A field may suffer multiple weed attacks before it reaches maturity. Patience and a good supply of weedkiller are required of the devoted barley farmer.

(Hekatef's Observation: Although we know how to treat weeds once they appear, there is no way to prevent them that I know of. Weed appearances seem to be entirely random, with no controllable factors making them more or less frequent. They will happily sprout up in a field already full of weedkiller. They do not seem to "spread", so having weeds in one field will not affect adjacent fields. I know of no ecological affects that influence the appearance of weeds. In other words, forget about trying to prevent weeds, and just deal with them as the inevitable random force they are. If anyone should discover a reliable method to prevent weeds, discussion is warmly encouraged!)

Harvesting Methods

Using Water, Fertilizer and Weed Killer

The Hekatef Method

I like to run 4 barley fields at a time—that's as many as I can fit on the screen simultaneously while still zoomed in enough to spot weeds. (It used to be 3 before I got a widescreen monitor.)

I start a field by adding 1 water and 1 fertilizer right away. At all times, for as long as there are no weeds to worry about, I keep a field at max water and fertilizer (or just a smidgen below max). This keeps the field progressing quickly toward "Ready to Harvest" status.

I keep a very close eye out for weeds and treat them as soon as they appear. I don't skimp on the weedkiller—if it's needed, then I keep weedkiller at max (or a smidgen below max) for as long as it takes for the weed(s) to die. I stop water and/or fertilizer, as needed, while keeping the other ingredient maxed out; that way the barley can stay as nourished as possible in the meantime. Sometimes a field is hit with multiple weeds simultaneously, and at these times there's nothing to do but max out weedkiller, withhold water and fertilizer, and wait—the barley will suffer a little, but once the weeds are gone you'll be able to make up for lost time.

All in all, at the end of a session of barley harvesting, I find I've used fertilizer and weedkiller in more or less equal amounts.

Stay observant! Sometimes weeds are very small and hard to see. Zoom in and move the camera a bit if you're not sure. Also, a weed infestation can consist of more than one plant: just because you see one weed fade away, it doesn't mean you've eradicated all of them. Don't start adding water/fertilizer again until you're positive the field is free of weeds that thrive on it.

Drowning Barley Method by Xaxyx

For those Egyptians who find weedkiller to be a bit difficult or costly to obtain in large quantities, I recommend the following method. It uses some fertilizer, very little weedkiller—and lots of water!

To start out, plant as many barley fields as you feel you can run comfortably. (I run four; ymmv.) Fill their water to maximum. Give them each a pulse of fertilizer.

Every tick, fill the water back to maximum. Growing near a water source helps so you don't have to run for more all the time. Keep water maxed at all times and in all circumstances; don't even think about it.

Add fertilizer only if it goes below half, and only if the bed is totally weed-free. Don't fill it up too high; just one pulse is plenty.

Weeds will invariably show up. Here's how you deal with them:

  • Thorny: Stop adding fertilizer. Continue to keep water maximized. Eventually, the thorns will die.
  • Green/white: Stop adding fertilizer. Continue to keep water maximized. Wait until fertilizer is low—25% or less—then fill the weedkiller. Keep weedkiller (and water!) near or at max until the weeds die.
  • Yellow: Harvest and start the bed over. Don't hesitate to do this, even if the bed was almost full. It's much easier—and cheaper—to just plant a new bed.

Once you've killed off all of the thorny and green/white weeds, add some fertilizer—not too much, though, as before. Continue to keep the water at full.

Using this method, about half of your beds should max out, the ones you harvest early will often produce 3-5 barley, and you'll end up using very little weedkiller.

Using Water and Fertilizer

Plant the barley, immediately add 1 water and 1 fertilizer. Add 1 of each every other tick, and if weeds appear, immediately harvest the bed and plant a new one. While you won't get many grown to full harvest, this usually ends up netting about 4-5 barley per field.

  • With weedkiller being pretty expensive for someone just starting out I use the following method with more full harvest yields per planting session...after planting add 1 weed killer with the 1 water and 1 fert. Add 1 water and 1 fert for every tick until weeds appear then harvest. (this way if you can only get your hands on a few toadskins you can still plant and harvest quite a bit of barley.)

Efficient Fertilizer Method

(Augma's method) I wanted to make things as simple as possible for myself in the face of barley's randomness. Each time the water and fertilizer level moves down, I call this one "tick". I use about 100 fertilizer and harvest well over 100 barley (net) in about an hour. If you plant more than 1 barley at a time clearly you can make more efficient use of your time.

  • 1) Plant the barley and add 1 water and 1 fertilizer.
  • 2) For the 1st, 2nd, and 3rd ticks:
    • If there are weeds or weeds appear, only add 1 water.
    • Otherwise, add 1 water and 1 fertilizer.
  • 3) For the 4th tick, only add 1 water. (no fertilizer even if there aren't weeds)
  • 4) For the 5th tick:
    • If there are weeds, Harvest! (almost always the net barley harvested will equal or exceed the amount of fertilizer used)
    • If there are no weeds, only add 1 water.
  • 5) For the 6th tick:
    • If there are weeds, Harvest!
    • If you made it this far with no weeds, Congratulations!, Harvest your 10 barley!

DO NOT harvest as soon as you see a weed and try not to get frustrated if you see more weeds appear as you continue. Wait until the 5th tick! The yield will almost always be better if you wait. If the only weed you have is the spindly brown kind, you can make a judgment call whether to continue growing (and just adding water) rather than harvesting prematurely. Very rarely those weeds go away and the barley grows to a complete harvest.

Using Water Only

It is possible to raise barley (albeit slowly) with no fertilizer or weedkiller. Simply plant the barley field, water it to the max level, and keep it fully watered. Ignore any weeds that appear. When you see the number of stalks increase, harvest. You should end up with 2 barley per field (net gain of 1 raw barley) if there are weeds, or 3 barley if weed-free.

I would like to add that when a new stalk appears, water once more, then harvest on the next water drop, This gives the new stalk a chance to grow. I harvested as soon as a new stalk appeared and only got back 1 barley, so there seems to be a small time requirement for growth. Despite weeds you will get 2 barley. (Euripedus)

Bobophet's Barley

This method yields about 85% to 95% completed fields, at 10 barley per field (or more after maxing certain skills). You do not need to watch for weeds on most fields, if at all. It uses Weed Killer and Grain Fertilizer, but the expense is definitely worth it if you are growing in bulk.

This info is confirmed for T6. Most fields will be ready to harvest in 5–7 minutes. Some stragglers may take 10 minutes or longer.

  • 1. Plant a field of barley. Max out the Water, Grain Fertilizer and Weed Killer bars. Pin the window.
  • 2. Repeat Step 1 until you have 8 fields. I create a 2x4 set of fields.
  • 3. Wait two ticks, then add a pulse each of Water and Weed Killer to max these out again. Do this for each field.
  • 4. Wait for all bars to sink again for two ticks. When Water and Weed Killer reach the half-full point, give them another pulse to max them out; when Grain Fertilizer gets close to empty, give it a pulse to bring it back to half-full. Refer to the screenshot below. Do this for every field.
  • 5. Repeat step 4 until each field gives the Ready to Harvest message. Harvest as soon as you can.
  • 6. It often happens that one or two fields will take far longer to harvest than the others. You can watch weeds on these if you like, and use the methods described above to bring these fields to completion faster. Or, you can harvest as-is for less gains. Even slow fields will eventually come around to completion by using the method I'm describing, however, assuming you're willing to wait and spend the mats.

Running eight fields requires lots of clicking. Some people here may have the skill to run more, and some less, but eight is comfortable for me. Plant fast; max out those bars fast; pin the windows fast...then you can relax and do steps 3-5 above at a slightly easier pace.

You may want to start with four fields at first to get the timing down, then gradually ramp up to a comfortable number of fields. --Bobophet

Barley (Illustration on T6 wiki)

Byproducts

Depending on your Arthropodology skill level, harvesting Barley can sometimes produce Fruit Maggots, Rose Swallowtails, Spittlebugs, Orchid Hoppers, Dew Flies, Snowberry Butterflies, Ruby Hornborrers, Corn Maggots, Raspberry Moths, Nightwings, Woodmoths, Leafhoppers, Leaf Snappers, and Clearwings.