Talent Points
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Talent Points
Talent Points are received by completing certain Tasks, and through competing in Events. They can be spent on Specializations, which can increase Statistics and grant new abilities.
Sources
Tasks
All Tests give Talent Points, you don't have to complete the whole test to get points, partial completion gives some points.
- Note on Respecializing - beware that specializing can cost more TPs than you expect. Look at the chart below to see the cost of specializing.
Number | Task | |
---|---|---|
Test of Dancing Waters | 1 | Build a Dancing Waters Mechanism |
Test of Dancing Waters | 1 | Design rated Good by most judges |
Test of Dancing Waters | 1 | Start the Mechanism, achieving at least 20% Mechanical Stress |
Test of Flight | 1 | Add a Glider to the Launch Tube |
Test of Flight | 1 | Build a Raeli Gliderport |
Test of Flight | 1 | Design rated Good by most judges |
Test of Flight | 1 | Launch the Glider again |
Test of Flight | 1 | Open your Raeli Gliderport for Judging |
Test of Isis' Bounty | 1 | Salvage a Treasure Cache |
Test of Isis' Bounty | 1 | Find a piece of Isis' Bounty |
Test of Isis' Bounty | 1 | Have a piece of Ship Debris identified |
Test of Isis' Bounty | 3 | Pass Test of Isis' Bounty |
Test of Isis' Bounty | 1 | Construct a Small Sailboat |
Test of Life | 1 | Build an Aqueduct Tower |
Test of Life | 1 | Assist in growing 1000 Vegetables (Updated Weekly) |
Test of Life | 1 | Pump an Aqueduct |
Test of Life | 1 | Raise the height of any Aqueduct Tower |
Test of Octec's Ghost | 1 | Install the 18th Crystal Hieroglyph |
Test of Octec's Ghost | 1 | Install the 10th Crystal Hieroglyph |
Test of Octec's Ghost | 1 | Build the Statue of Octec's Ghost |
Test of Octec's Ghost | 1 | Install the 2nd Crystal Hieroglyph |
Test of Octec's Ghost | 1 | Activate the Machine |
Test of Octec's Ghost | 1 | Install the 5th Crystal Hieroglyph |
Test of Octec's Ghost | 1 | Install the 15th Crystal Hieroglyph |
Test of The People's Pyramid | 0 | Learn Pyramid Construction 7 (Technology) |
Test of The People's Pyramid | 0 | Create a Lead Mallet |
Test of The People's Pyramid | 0 | Bore for Limestone Blocks |
Test of The People's Pyramid | 0 | Create a Glass Rod |
Test of The People's Pyramid | 1 | Discover a Limestone Block |
Test of The People's Pyramid | 1 | Help dig up a Limestone Block |
Test of The People's Pyramid | 1 | Place a Limestone Block into a Pyramid Construction Site |
Test of The People's Pyramid | 1 | Push a Limestone Block |
Test of Towers | 1 | Control 100% of Egypt with Night Towers |
Test of Towers | 1 | Control 100% of Egypt with Living Land Towers |
Test of Towers | 1 | Control 100% of Egypt with Hand of Man Towers |
Test of Towers | 1 | Control 100% of Egypt with Rich Soil Towers |
Test of Towers | 1 | Control 100% of Egypt with Solid Land Towers |
Test of Towers | 1 | Control 100% of Egypt with New Life Towers |
Test of Towers | 1 | Control 100% of Egypt with Racing Mind Towers |
Test of the Archaeologist | 2 | Successfully Extract a Relic |
Test of the Archaeologist | 3 | Pass Test |
Test of the Archaeologist | 1 | Build a Trophy Case |
Test of the Archaeologist | 1 | Install Three Relics in your Trophy Case |
Test of the Bijou | 1 | Cut a Queen's Tomb Turquoise |
Test of the Bijou | 1 | Cut a Queen's Tomb Amethyst |
Test of the Bijou | 1 | Design a Challenge Cut and open it for Judging |
Test of the Empty Hand | 1 | Have 7 Judges solve and rate your Empty Hand |
Test of the Empty Hand | 1 | Design rated Good by most judges |
Test of the Empty Hand | 2 | Design an Empty Hand Puzzle and open it for Judging |
Test of the Empty Hand | 3 | Pass the Test |
... further results |
Distribution
To advance to a particular level of a Specialization takes a number of Talent Points. The exact number required is:
Level | Talent Point Cost | Total Talent Point Cost | Spec Description |
---|---|---|---|
1 | 1 | 1 | Primary 1 |
2 | 1 | 2 | Primary 2 |
3 | 1 | 3 | Secondary 1 |
4 | 2 | 5 | Major Trait 1 |
5 | 1 | 6 | Primary 1 |
6 | 1 | 7 | Primary 2 |
7 | 1 | 8 | Primary 1 |
8 | 3 | 11 | Major Trait 2 |
9 | 2 | 13 | Primary 1 |
10 | 2 | 15 | Primary 2 |
11 | 2 | 17 | Secondary 1 |
12 | 4 | 21 | Major Trait 3 |
13 | 2 | 23 | Primary 1 |
14 | 2 | 25 | Primary 2 |
15 | 2 | 27 | Primary 2 |
16 | 5 | 32 | Major Trait 4 |
17 | 3 | 35 | Primary 1 |
18 | 3 | 38 | Primary 2 |
19 | 3 | 41 | Secondary 1 |
20 | 6 | 47 | Major Trait 5 |
21 | 3 | 50 | Primary 1 |
22 | 3 | 53 | Primary 2 |
23 | 3 | 56 | Primary 1 |
24 | 7 | 63 | Major Trait 6 |
25 | 4 | 67 | Primary 1 |
26 | 4 | 71 | Primary 2 |
27 | 4 | 75 | Secondary 1 |
28 | 8 | 83 | Major Trait 7 |
29 | 4 | 87 | Primary 1 |
30 | 4 | 91 | Primary 2 |
31 | 4 | 95 | Primary 2 |
32 | 9 | 104 | Capstone Trait |