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| discipline    = Architecture
 
| discipline    = Architecture
 
| image        = Architecture Test Icons_Towers.png
 
| image        = Architecture Test Icons_Towers.png
| level        =
+
| requirements  =  
 +
{{RequireSkill | Project Management | 1}}
 
| demonstration =  
 
| demonstration =  
| requirements  =
 
 
* 10 [[requires::Bricks]]
 
* 10 [[requires::Bricks]]
 
* 10 [[requires::Cut Stone]]
 
* 10 [[requires::Cut Stone]]
Line 17: Line 17:
 
* 100 [[requires::Saltpeter]]
 
* 100 [[requires::Saltpeter]]
 
* 10 [[requires::Medium Topaz]]
 
* 10 [[requires::Medium Topaz]]
 +
'''''Solid Land Tower'''''
 +
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 10 [[Cut Stones]]
 +
* 20 [[White Sand]]
 +
* 7 [[Medium Quartz]]
 +
'''''Rich Soil Tower'''''
 +
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 20 [[Cabbage]]
 +
* 20 [[Carrots]]
 +
* 20 [[Garlic]]
 +
* 20 [[Leeks]]
 +
* 20 [[Onions]]
 +
* 50 [[Saltpeter]]
 +
* 7 [[Medium Topaz]]
 +
'''''New Life Tower'''''
 +
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 7 [[Eggs]]
 +
* 1 [[Onion Seeds]]
 +
* 1 [[Carrot Seeds]]
 +
* 1 [[Cabbage Seeds]]
 +
* 1 [[Leek Seeds]]
 +
* 1 [[Garlic Seeds]]
 +
* 7 [[Medium Sapphire]]
 +
'''''Hand of Man Tower'''''
 +
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 100 [[Ash]]
 +
* 250 [[Firebricks]]
 +
* 50 [[Charcoal]]
 +
* 4 [[Iron Bars]]
 +
* 7 [[Medium Ruby]]
 +
'''''Racing Mind Tower'''''
 +
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 100 [[Paper (Papyrus)]]
 +
* 1 [[Nut's Essence]]
 +
* 3 [[Quicksilver]]
 +
* 1 [[Cut Gems|Lens Amethyst Gem]]
 +
'''''Living Land Tower'''''
 +
* 1000 [[Wood]]
 +
* 10 [[Clay Lamp]]
 +
* 70 [[Dates]]
 +
* 280 [[Honey]]
 +
* 7 [[Medium Emerald]]
 +
'''''Night Tower'''''
 +
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 70 [[Slate]]
 +
* 2 [[Night Granite]]
 +
* 3 [[Peasant's Foot Mushroom|Peasant Foot Mushrooms]]
 +
* 3 [[Toad Skin Mushroom|Toad Skin Mushrooms]]
 +
* 3 [[Sand Spore Mushroom|Sand Spore Mushrooms]]
 +
* 3 [[Earth Light Mushroom|Earth Light Mushrooms]]
 +
* 3 [[Eye of Osiris Mushroom|Eye of Osiris Mushrooms]]
 +
* 3 [[Bleeding Hand Mushroom|Bleeding Hand Mushrooms]]
 +
* 3 [[Dung Rot Mushroom|Dung Rot Mushrooms]]
 +
* 7 [[Medium Diamond]]
 
}}
 
}}
 
Build great Towers across Egypt. Building far from others allows control of more land. Your total cumulative score for each type of tower can be viewed from your Tasks menu.  Though you will receive a talent point when each tower type reaches 100%, each must be complete to pass the Test of Towers.
 
 
 
== Test Description ==
 
== Test Description ==
The Hour of Towers occurs about once per three (Egypt) days. The schedule for the next seven Hours of Towers is shown on the calendar. When the hour arrives, build any number of Towers across the land. You control all land that is closest to one of your towers. Control an amount of land equal to all of Egypt to pass the Test of Towers.
+
*During periodic "Tower Hours", you ''(and others willing to help you)'' will construct temporary towers to "control" the land.
 +
*Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.
  
Hint: Since you only have 20 minutes to place your towers, contract with others to build for you. Be sure to transfer ownership before the end of the Hour of Towers.
+
== Tower Types ==
 +
{{Gallery
 +
|width=130 | height=180
 +
|align=center
 +
|captionstyle="text-align: center"
 +
|File:solid_land.png
 +
|[[Solid Land Tower]]
 +
|File:Rich_soil_tower.png
 +
|[[Rich Soil Tower]]
 +
|File:Tower - New_Life.jpg
 +
|[[New Life Tower]]
 +
|File:handofman.png
 +
|[[Hand of Man Tower]]
 +
|File:Tower - Racing Mind.jpg
 +
|[[Racing Mind Tower]]
 +
|File:living_land.png
 +
|[[Living Land Tower]]
 +
|File:Tower - Night.jpg
 +
|[[Night Tower]]
 +
}}
  
== Additional Information ==
+
== Task List ==
The '''Test of Towers''' is a [[Tests|test]] in the discipline of [[Architecture]].  During periodic "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land.  Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.
+
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Solid Land Towers |verified=true}}
 
+
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Rich Soil Towers |verified=true}}
Each Hour of Towers uses just one of the seven types of towers shown below.  At the end of the hour, all towers disappear.  Tower Hours last for one in-game hour—which is to say, about 20 real-time minutes.
+
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with New Life Towers |verified=true}}
 
+
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Hand of Man Towers |verified=true}}
Towers are built in a [[Medium Construction Site]] (2 canvas, 8 rope, 100 boards) and are only available on the build menu during one of the hours for that type of tower.  If you fail to load the required resources onto the construction site before the period ends, your construction site remains; you may disassemble it to get your resources back.
+
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Racing Mind Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Living Land Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Night Towers |verified=true}}
  
 
== Scoring ==
 
== Scoring ==
During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.  
+
*During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.  
  
Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.) The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
+
*Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. ''(This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.)'' The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
  
The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.
+
*The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.
  
 
== Passing the Test ==
 
== Passing the Test ==
 +
Control 100% of Egypt with all 7 tower types.
  
Your total cumulative score for each type of tower can be viewed from your Tasks menu.  Though you will receive a talent point when each tower type reaches 100%, each must be complete to pass the Test of Towers.
 
 
== Tower Types ==
 
 
There are seven kinds of towers. Each type requires a demonstration of materials.
 
 
=== Solid Land Tower ===
 
 
{| border=1 cellpadding="32"  colspan="3"
 
| '''Solid Land Tower''' ||
 
* [[Medium Construction Site]]
 
* 1000 [[requires::Bricks]] for Structure
 
* 10 [[requires::Clay Lamp]] for Illumination
 
* 10 [[requires::Cut Stone]]s for Reinforcement
 
* 20 [[requires::White Sand]] as an Offering
 
* 7 [[requires::Medium Quartz]] for the Beacon
 
|[[File:solid_land.png|100px]]
 
|}
 
 
=== Rich Soil Tower ===
 
{| border=1 cellpadding="35"  colspan="3"
 
|-
 
|'''Rich Soil Tower''' ||
 
* [[Medium Construction Site]]
 
* 1000 [[requires::Bricks]] for Structure
 
* 10 [[requires::Clay Lamp]] for Illumination
 
* 20 [[requires::Cabbage]] as an Offering
 
* 20 [[requires::Carrots]] as an Offering
 
* 20 [[requires::Garlic]] as an Offering
 
* 20 [[requires::Leeks]] as an Offering
 
* 20 [[requires::Onions]] as an Offering
 
* 50 [[requires::Saltpeter]] as Enrichment
 
* 7 [[requires::Medium Topaz]] for the Beacon
 
|[[File:Rich_soil_tower.png|100px]]
 
|}
 
 
=== Hand of Man Tower ===
 
 
{| border=1 cellpadding="20"  colspan="3"
 
|-
 
|'''Hand of Man Tower''' ||
 
* [[Medium Construction Site]]
 
* 1000 [[requires::Bricks]] for Structure
 
* 1 [[requires::Clay Lamp]] for Illumination
 
* 100 [[requires::Ash]] to demonstrate life's end
 
* 250 [[requires::Firebricks]] to show Permanence
 
* 50 [[requires::Charcoal]] to show man's control of nature
 
* 4 [[requires::Iron Bars]] to show Strength
 
* 7 [[requires::Medium Ruby]] for the Beacon
 
|[[File:handofman.png|100px]]
 
|}
 
 
=== Living Land Tower ===
 
 
{| border=1 cellpadding="29"  colspan="3"
 
|-
 
|'''Living Land Tower''' ||
 
* [[Medium Construction Site]]
 
* 1000 [[requires::Wood]] for Structure
 
* 1 [[requires::Clay Lamp]] for Illumination
 
* 70 [[requires::Dates]], sweet gift of Flora
 
* 280 [[requires::Honey]], sweet gift of Fauna
 
* 7 [[requires::Medium Emerald]]s for the Beacon
 
|[[File:living_land.png|100px]]
 
|}
 
 
=== New Life Tower ===
 
 
{| border=1 cellpadding="32"  colspan="3"
 
|-
 
|'''New Life Tower''' ||
 
* [[Medium Construction Site]]
 
* 1000 [[Bricks]] for Structure
 
* 1 [[requires::Clay Lamp]] for Illumination
 
* 7 [[requires::Eggs]] as Offering
 
* 1 [[requires::Vegetables#Onions|Onion Seeds]] as Precious Gift
 
* 1 [[requires::Vegetables#Carrots|Carrot Seeds]] as Precious Gift
 
* 1 [[requires::Vegetables#Cabbage|Cabbage Seeds]]  as Precious Gift
 
* 1 [[requires::Vegetables#Leeks|Leek Seeds]] as Precious Gift
 
* 1 [[requires::Vegetables#Garlec|Garlic Seeds]] as Precious Gift
 
* 7 [[requires::Medium Sapphire]]s for the Beacon
 
|[[File:Tower - New_Life.jpg|100px]]
 
|}
 
 
=== Racing Mind Tower ===
 
 
{| border=1 cellpadding="20"  colspan="3"
 
|-
 
|'''Racing Mind Tower''' ||
 
* [[Medium Construction Site]]
 
* 1000 [[requires::Bricks]] for Structure
 
* 1 [[requires::Clay Lamp]] for Illumination
 
* 100 [[requires::Papyrus Paper]], showing Contemplation
 
* 1 [[requires::Nut's Essence]], showing Daring
 
* 3 [[requires::Quicksilver]], showing Haste
 
* 1 [[requires::Cut Gems#Lens|Lens Amethyst]] for the Beacon
 
|[[File:Tower - Racing Mind.jpg|100px]]
 
|}
 
 
=== Night Tower ===
 
 
{| border=1 cellpadding="30"  colspan="3"
 
|-
 
|'''Night Tower''' ||
 
* [[Medium Construction Site]]
 
* 1000 [[requires::Bricks]] for Structure
 
* 1 [[requires::Clay Lamp]] for Illumination
 
* 70 [[requires::Slate]] as Barrier
 
* 2 [[requires::Night Granite]] as Shield
 
* 3 [[requires::Peasant's Foot Mushroom]]s as Offering
 
* 3 [[requires::Toad Skin Mushroom]]s as Offering
 
* 3 [[requires::Sand Spore Mushroom]]s as Offering
 
* 3 [[requires::Earth Light Mushroom]]s as Offering
 
* 3 [[requires::Eye of Osiris Mushroom]]s as Offering
 
* 3 [[requires::Bleeding Hand Mushroom]]s as Offering
 
* 3 [[requires::Dung Rot Mushroom]]s as Offering
 
* 7 [[requires::Medium Diamond]]s for the Beacon
 
|[[File:Tower - Night.jpg|100px]]
 
|}
 
 
== Monumental Towers ==
 
 
As a reward, once you've passed the test, you can build monumental towers. They look the same as the standard towers, but they don't disappear. You may only build one monumental tower of each type. After building, you can reposition them once.
 
 
=== Rich Soil (after you get 100%) ===
 
* [[Medium Construction Site]]
 
* 7000 [[Bricks]] for Structure
 
* 7 [[Clay Lamp]] for Illumination
 
* 140 [[Onions]] as an Offering
 
* 140 [[Carrots]] as an Offering
 
* 140 [[Cabbage]] as an Offering
 
* 140 [[Leeks]] as an Offering
 
* 140 [[Garlic]] as an Offering
 
* 350 [[Saltpeter]] as Enrichment
 
* 28 [[Medium Topaz]] for the Beacon
 
 
=== Solid Land (after you get 110%) ===
 
* [[Medium Construction Site]]
 
* 7000 [[Bricks]] for Structure
 
* 7 [[Clay Lamp]] for Illumination
 
* 70 [[Cut Stone]]s for Reinforcement
 
* 140 [[White Sand]] as an Offering
 
* 49 [[Medium Quartz]] for the Beacon
 
 
=== Hand of Man (after you get 140%) ===
 
* [[Medium Construction Site]]
 
* 7000 [[Bricks]] for Structure
 
* 7 [[Clay Lamp]] for Illumination
 
* 700 [[Ash]] to demonstrate life's end
 
* 1750 [[Firebricks]] to show Permanence
 
* 350 [[Charcoal]] to show man's control of nature
 
* 28 [[Iron Bar]]s to show Strength
 
* 28 [[Medium Ruby]] for the Beacon
 
 
=== Living Land Tower (after you get 200%) ===
 
* [[Medium Construction Site]]
 
* 7000 [[Wood]] for Structure
 
* 7 [[Clay Lamp]] for Illumination
 
* 49 [[Medium Emerald]]s for the Beacon
 
* 490 [[Dates]], sweet gift of Flora
 
* 1960 [[Honey]], sweet gift of Fauna
 
 
=== Racing Mind Tower (after you get 300%) ===
 
* [[Medium Construction Site]]
 
* 7000 [[Bricks]] for Structure
 
* 7 [[Clay Lamp]] for Illumination
 
* 700 [[Papyrus Paper]], showing Contemplation
 
* 7 [[Nut's Essence]], showing Daring
 
* 21 [[Quicksilver]], showing Haste
 
* 7 [[Cut Gems|Lens Amethyst]] for the Beacon
 
 
=== New Life Tower (after you get 500%) ===
 
* [[Medium Construction Site]]
 
* 7000 [[Bricks]] for Structure
 
* 7 [[Clay Lamp]] for Illumination
 
* 49 [[Eggs]] as Offering
 
* 7 [[Vegetables#Onions|Onion Seeds]] as Precious Gift
 
* 7 [[Vegetables#Carrots|Carrot Seeds]] as Precious Gift
 
* 7 [[Vegetables#Cabbage|Cabbage Seeds]]  as Precious Gift
 
* 7 [[Vegetables#Leeks|Leek Seeds]] as Precious Gift
 
* 7 [[Vegetables#Garlic|Garlic Seeds]] as Precious Gift
 
* 49 [[Medium Sapphire]]s for the Beacon
 
 
=== Night Tower (after you get 700%) ===
 
* [[Medium Construction Site]]
 
* 1000 [[Bricks]] for Structure
 
* 7 [[Clay Lamp]] for Illumination
 
* 49 [[Medium Diamond]]s for the Beacon
 
* 490 [[Slate]] as Barrier
 
* 14 [[Night Granite]] as Shield
 
* 21 [[Peasant's Foot Mushroom]]s as Offering
 
* 21 [[Toad Skin Mushroom]]s as Offering
 
* 21 [[Sand Spore Mushroom]]s as Offering
 
* 21 [[Earth Light Mushroom]]s as Offering
 
* 21 [[Eye of Osiris Mushroom]]s as Offering
 
* 21 [[Bleeding Hand Mushroom]]s as Offering
 
* 21 [[Dung Rot Mushroom]]s as Offering
 
 
===Tower Demonstration===
 
To Prove Egypt's Ability to create the New Life Tower requires:
 
1000 Bricks (Missing)
 
10 Clay Lamp (Missing)
 
7 Eggs (Missing)
 
1 Onion Seeds (of any type) as Precious Gift (Missing)
 
1 Carrot Seeds (of any type) as Precious Gift (Missing)
 
1 Cabbage Seeds (of any type) as Precious Gift (Missing)
 
1 Leek Seeds as (of any type) Precious Gift (Missing)
 
1 Garlic Seeds (of any type) as Precious Gift (Missing)
 
7 Medium Sapphire (Missing)
 
 
To Prove Egypt's Ability to create the Living Land Tower requires(demonstrated):
 
1000 Wood
 
10 Clay Lamp
 
7 Medium Emerald
 
70 Dates
 
280 Honey
 
 
To Prove Egypt's Ability to create the Hand of Man Tower requires (demonstrated):
 
1000 Bricks
 
10 Clay Lamp
 
100 Ash
 
250 Firebricks
 
50 Charcoal
 
4 Iron Bars
 
7 Medium Ruby
 
 
To Prove Egypt's Ability to create the Night Tower requires:
 
1000 Bricks (Missing)
 
10 Clay Lamp (Missing)
 
7 Medium Diamond (Missing)
 
70 Slate (Missing)
 
2 Night Granite (Missing)
 
3 Peasant Foot Mushrooms (Missing)
 
3 Toad Skin Mushrooms (Missing)
 
3 Sand Spore Mushrooms (Missing)
 
3 Earth Light Mushrooms (Missing)
 
3 Eye of Osiris Mushrooms (Missing)
 
3 Bleeding Hand Mushrooms (Missing)
 
3 Dung Rot Mushrooms (Missing)
 
 
To Prove Egypt's Ability to create the Racing Mind Tower requires:
 
1000 Bricks (Missing)
 
10 Clay Lamp (Missing)
 
100 Paper (Papyrus) (Missing)
 
1 Nut's Essence (Missing)
 
3 Quicksilver (Missing)
 
1 Lens Amethyst for the Beacon (Missing)
 
 
{{L|en}}
 
{{L|en}}

Latest revision as of 16:57, 12 February 2023

Test of Towers
Test of Towers
(Test - Architecture)
Prerequisites

Project Management 1 (Skill)

Demonstration Cost

Solid Land Tower

Rich Soil Tower

New Life Tower

Hand of Man Tower

Racing Mind Tower

Living Land Tower

Night Tower

Test Description

  • During periodic "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land.
  • Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.

Tower Types

Task List

  • Control 100% of Egypt with Solid Land Towers (1 Talent Point)
  • Control 100% of Egypt with Rich Soil Towers (1 Talent Point)
  • Control 100% of Egypt with New Life Towers (1 Talent Point)
  • Control 100% of Egypt with Hand of Man Towers (1 Talent Point)
  • Control 100% of Egypt with Racing Mind Towers (1 Talent Point)
  • Control 100% of Egypt with Living Land Towers (1 Talent Point)
  • Control 100% of Egypt with Night Towers (1 Talent Point)

Scoring

  • During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.
  • Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.) The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
  • The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.

Passing the Test

Control 100% of Egypt with all 7 tower types.