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| discipline    = Architecture
 
| discipline    = Architecture
 
| image        = Architecture Test Icons_Towers.png
 
| image        = Architecture Test Icons_Towers.png
| level        =
 
 
| requirements  =  
 
| requirements  =  
 
{{RequireSkill | Project Management | 1}}
 
{{RequireSkill | Project Management | 1}}
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* 100 [[requires::Saltpeter]]
 
* 100 [[requires::Saltpeter]]
 
* 10 [[requires::Medium Topaz]]
 
* 10 [[requires::Medium Topaz]]
'''''Living Land Tower'''''
+
'''''Solid Land Tower'''''
* 1000 [[Wood]]  
+
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 10 [[Cut Stones]]
 +
* 20 [[White Sand]]
 +
* 7 [[Medium Quartz]]
 +
'''''Rich Soil Tower'''''
 +
* 1000 [[Bricks]]
 +
* 10 [[Clay Lamp]]
 +
* 20 [[Cabbage]]
 +
* 20 [[Carrots]]
 +
* 20 [[Garlic]]
 +
* 20 [[Leeks]]
 +
* 20 [[Onions]]
 +
* 50 [[Saltpeter]]
 +
* 7 [[Medium Topaz]]
 +
'''''New Life Tower'''''
 +
* 1000 [[Bricks]]  
 
* 10 [[Clay Lamp]]
 
* 10 [[Clay Lamp]]
* 7 [[Medium Emerald]]
+
* 7 [[Eggs]]
* 70 [[Dates]]
+
* 1 [[Onion Seeds]]
* 280 [[Honey]]
+
* 1 [[Carrot Seeds]]
 +
* 1 [[Cabbage Seeds]]
 +
* 1 [[Leek Seeds]]
 +
* 1 [[Garlic Seeds]]
 +
* 7 [[Medium Sapphire]]
 
'''''Hand of Man Tower'''''
 
'''''Hand of Man Tower'''''
 
* 1000 [[Bricks]]
 
* 1000 [[Bricks]]
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* 3 [[Quicksilver]]
 
* 3 [[Quicksilver]]
 
* 1 [[Cut Gems|Lens Amethyst Gem]]
 
* 1 [[Cut Gems|Lens Amethyst Gem]]
 +
'''''Living Land Tower'''''
 +
* 1000 [[Wood]]
 +
* 10 [[Clay Lamp]]
 +
* 70 [[Dates]]
 +
* 280 [[Honey]]
 +
* 7 [[Medium Emerald]]
 
'''''Night Tower'''''
 
'''''Night Tower'''''
 
* 1000 [[Bricks]]
 
* 1000 [[Bricks]]
 
* 10 [[Clay Lamp]]
 
* 10 [[Clay Lamp]]
* 7 [[Medium Diamond]]
 
 
* 70 [[Slate]]
 
* 70 [[Slate]]
 
* 2 [[Night Granite]]  
 
* 2 [[Night Granite]]  
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* 3 [[Bleeding Hand Mushroom|Bleeding Hand Mushrooms]]
 
* 3 [[Bleeding Hand Mushroom|Bleeding Hand Mushrooms]]
 
* 3 [[Dung Rot Mushroom|Dung Rot Mushrooms]]
 
* 3 [[Dung Rot Mushroom|Dung Rot Mushrooms]]
 +
* 7 [[Medium Diamond]]
 
}}
 
}}
 
== Test Description ==
 
== Test Description ==
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== Tower Types ==
 
== Tower Types ==
 
 
{{Gallery
 
{{Gallery
|width=100 | height=211
+
|width=130 | height=180
 
|align=center
 
|align=center
 
|captionstyle="text-align: center"
 
|captionstyle="text-align: center"
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|File:Rich_soil_tower.png
 
|File:Rich_soil_tower.png
 
  |[[Rich Soil Tower]]
 
  |[[Rich Soil Tower]]
 +
|File:Tower - New_Life.jpg
 +
|[[New Life Tower]]
 
|File:handofman.png
 
|File:handofman.png
 
  |[[Hand of Man Tower]]
 
  |[[Hand of Man Tower]]
 +
|File:Tower - Racing Mind.jpg
 +
|[[Racing Mind Tower]]
 
|File:living_land.png
 
|File:living_land.png
 
  |[[Living Land Tower]]
 
  |[[Living Land Tower]]
|File:Tower - New_Life.jpg
 
|[[New Life Tower]]
 
|File:Tower - Racing Mind.jpg
 
|[[Racing Mind Tower]]
 
 
|File:Tower - Night.jpg
 
|File:Tower - Night.jpg
 
  |[[Night Tower]]
 
  |[[Night Tower]]
 
}}
 
}}
 +
 +
== Task List ==
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Solid Land Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Rich Soil Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with New Life Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Hand of Man Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Racing Mind Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Living Land Towers |verified=true}}
 +
* {{Awards|count=1 |reward=[[Talent Point]] |task=Control 100% of Egypt with Night Towers |verified=true}}
  
 
== Scoring ==
 
== Scoring ==
 
*During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.  
 
*During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.  
  
*Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.) The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
+
*Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. ''(This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.)'' The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
  
 
*The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.
 
*The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.
  
 
== Passing the Test ==
 
== Passing the Test ==
*Your total cumulative score for each type of tower can be viewed from your Tasks menu.  Though you will receive a talent point when each tower type reaches 100%, each must be complete to pass the Test of Towers.
+
Control 100% of Egypt with all 7 tower types.
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 16:57, 12 February 2023

Test of Towers
Test of Towers
(Test - Architecture)
Prerequisites

Project Management 1 (Skill)

Demonstration Cost

Solid Land Tower

Rich Soil Tower

New Life Tower

Hand of Man Tower

Racing Mind Tower

Living Land Tower

Night Tower

Test Description

  • During periodic "Tower Hours", you (and others willing to help you) will construct temporary towers to "control" the land.
  • Building more towers than other players, and placing them strategically, is the key to controlling more territory, bringing you greater progress toward passing the test.

Tower Types

Task List

  • Control 100% of Egypt with Solid Land Towers (1 Talent Point)
  • Control 100% of Egypt with Rich Soil Towers (1 Talent Point)
  • Control 100% of Egypt with New Life Towers (1 Talent Point)
  • Control 100% of Egypt with Hand of Man Towers (1 Talent Point)
  • Control 100% of Egypt with Racing Mind Towers (1 Talent Point)
  • Control 100% of Egypt with Living Land Towers (1 Talent Point)
  • Control 100% of Egypt with Night Towers (1 Talent Point)

Scoring

  • During the Hour of Towers, participants may build towers. Each tower will control all the land that is closer to it than to any other tower. A single uncontested tower would control 100% of Egypt. The amount of land controlled is based on Voronoi diagrams quantized with quadtrees.
  • Any towers you own at the end of the hour count towards your cumulative total control of Egypt for that tower type. (This means that you can have other people build towers for you, as long as they transfer ownership to you before the end of the hour.) The percentage you earned during that hour will be shown in a message in Main, and the top 14 scores will be listed in a message in System.
  • The top 14 scorers in any particular Hour of Towers get to apply all of the percentage points they scored that round to their total. Participants not in the top 14 only get to add 1/7 of their percentage points to their total.

Passing the Test

Control 100% of Egypt with all 7 tower types.