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Indonesian Bee Hive

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Indonesian Bee Hive
Indonesian Bee Hive
Small Construction Site


Requires Indonesian Bee Care 0 (Skill) and Beekeeping 1 (Skill) to build an Indonesian Bee Hive and also to collect honey from it, but anyone without the skill can mulch or gather fruit from a Citrus Tree.


Built in a Small Construction Site. 1 Canvas , 4 Rope , 20 Boards


Indonesian Bee Hives, when constructed, come with a nearby Citrus Tree that grows one hour after initial construction. Citrus Trees produce Citrus fruit. The citrus (from the trees) infuses the honey (in the hives) and produces Aromatic Honey. In T8, new citrus types have been introduced, therefore there are new citruses and aromatic honeys this telling.

Hives are a complex made of a beehive (white dome) and a citrus tree. The ownership and permissions can be different for each. If you set the ownership when you build the SCS then both the tree and the hive will be the same. You can change either or both after the build. As the trees often go unattended for long periods granting public access is another way for the fruit to be harvested. Players can also change the access on the hives to allow the flavored honey to be harvested. T8 public access restrictions may have unknown impacts on public harvesting of citrus and flavored honey.

Used in

  • Start growing and harvesting your citrus trees in preparation for making mining camps. The citrus fruit you have available will determine the region you can prospect and build a mining camp in. https://atitd.wiki/tale8/Mining_Camp. (Not seen in T9)
  • Ariella's Prospecting and Mining Camp Guide
  • Test of Ritual Mummification requires the body to be perfumed. Simple perfume is made in a kitchen, from 10 of the same citrus fruits.
  • Test of Festivals has used perfume and aromatic honeys in ambrosia for some of its rituals
  • Test of the Giving Fisherman uses one citrus fruit for each gift assembled.


  • Indonesian Bee Hives produce one Aromatic Honey about every 12 real life hours.
  • Citrus Trees produce one Citrus fruit about every 8 real life hours.
  • Up to a maximum of 5 fruit and 5 honey can be built up before it will need to be gathered so that more can be produced.

Aromatic Honey

You can only gather honey from an Indonesian Beehive while its tree is growing. Two trees within range (tested to be within 20 coordinates) will be randomly chosen to flavor the honey.

  • If there is only one species of tree within 20 coordinates, the hive will produce "bland, ordinary honey", the same as what comes from ordinary hives.
  • If there are only two types of tree within that range, the honey will always include the flavors of both those trees.

Otherwise, the flavor of the honey may or may not include the flavor produced by the tree growing at that hive. Mulching a tree prevents the honey from being gathered until the tree regrows, but does not reduce the volume of honey produced.

For example:

  • A Sweet Orange tree and a Greenish Lime tree would produce Lime-Orange Honey in the nearby Indonesian Beehives if those were the only trees nearby.
  • A Sweet Orange and a Tangy Orange would produce normal, unflavored honey since they are both the same base fruit type.
  • A grove full of different varieties of Orange, but with one Grapefruit tree, will produce Grapefruit-Orange honey at all its hives until either the grapefruit tree is mulched or a third species of tree is in range.

Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). In past tales, there were 78 varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime. In Tale 8, there are 26 base fruits, which leads to 325 different combinations of honey flavors. A listing of every possible variety of aromatic honey can be found at: Festivals Aromatic Honey Stock Please note: That is data from Tale 8. The varieties possible remain the same.

Citrus Fruit

Citrus Trees have 4 statistics that determine what type of fruit is produced:

  • Color
  • Sweet
  • Size
  • Length

When a citrus tree first grows, two other trees within range (15 coords) are chosen to be the "parents" to help determine the variety of tree that grows.

If there are no trees within range to act as parents, then one of the following varieties will always be chosen:

  • Long Etrog (Confirmed T10)
  • Tangy Shangjuan (Confirmed T10)

Every Citrus Tree has an option to "mulch" it or chop it down. In an hour of real time, a new tree will grow and will search for any trees in range to act as parents as above. Using this method, you can have 3 trees together, mulch one of them, and it will re-grow using the other 2 trees as parents. This seems to be an effect similar to crossbreeding.

There does seem to be a random effect involved in what new type of tree grows. Mulching the same tree multiple times will often produce a number of different new types. Using the statistics provided at Citrus Tree Data, you can mulch the trees furthest from your goal to drive the orchard toward the tree you want.

Citrus Fruit and Honey Types

  • Amanatsu
  • Buddha's Hand
  • Calamondin
  • Citron
  • Coralfruit
  • Corian
  • Etrog
  • Grapefruit
  • Iyokan
  • Kabosu
  • Kinnow
  • Kumquat
  • Lemon
  • Lenat
  • Lime
  • Mandarin
  • Orange
  • Oroblanco
  • Pummelo
  • Rangpur
  • Shangjuan
  • Sudachi
  • Summerbell
  • Tangelo
  • Tangerine
  • Yuzu

There are 8 different adjectives used to describe the particular type of fruit:

  • Flat
  • Large
  • Long
  • Small
  • Greenish
  • Reddish
  • Sweet
  • Tangy

This means there are at least 216 different types of citrus fruit in all. Examples: Flat Tangelo, Greenish Lime, Sweet Lenat. The Test of Festivals may require 108 out of the 216 different fruit types possible (this may not be true in T9). In the Test of the Giving Fisherman you may use any of the citrus types to make a gift.

Honey is an alphabetical combination of two different base types of fruit (and not the adjectives). Therefore, there are 350 (?) varieties of honey possible. Examples: Lime-Orange, Coralfruit-Lenat, Lemon-Lime.


You can reposition a bee hive after building it and before the first tree grows.

Grove Planning

There are many successful ways to design a grove so that it is functional and productive. This is the method I use to lay out my trees. I have found that it simplifies tending.

Grove in F6 view

Issue: From a typical camera angle, (F6) I can't see what is going on. Tending the trees is frustrating. I get disoriented quickly, and can't even find my avatar, much less figure out which tree I just clicked on.

  • After the usual process of gathering up the mats needed, I build a grid of 100 db bonfires, each one "three large clicks of the build widget" apart.
  • Standing in the exact center of the bonfire, I build the small construction site and load in the mats. The tip of the bonfire should show in the center of the hive. If its not perfect, I reposition the hive right away, then remove the bonfire because I'm frugal.
Grove in F8F8 view
  • To interact with the grove of trees, I use F8F8 view.
    • The hives are now a navigational tool, marking rows and columns.
    • To select a tree, I zoom in and click on the trunk. With the hives spaced as above, the tree associated with the hive will not overlap its neighbors, and will maximize available space. I can work my way along the hives, clicking the nearest tree, and be certain that I have checked each one.